In this review we will talk about Death in the Dungeon, a skirmish and exploration game that will take us to the depths of the earth. Death in the Dungeon can be placed in the war game category since it requires a squared map, a meter and miniatures. Obviously there could be alternatives, but these are the elements suggested in the first pages of the manual.
Death in the Dungeon is a game created by Neuicon and consists of 40 pages in A5 format with a soft cover. Inside there are two illustrations by Peter Pagano while the cover is made by Blake Davis; these works are qualitatively very valuable, making an artistic side that does not shine for abundance very fascinating.
You can find Death in the Dungeon on DriveThruRPG in digital format for $ 2,99.
The Creation of the Group
Welcome to the death. Welcome to the dungeon
The creation of our group of explorers is very fast and takes us about fifteen minutes. Players must agree on the amount of gold that will be used to form their groups. Once chosen, it will have to be spent in the following categories:
- Races: Each race has a specific cost that increases according to its movement range. For example, the dwarf has a move of 10, while the elf has a move of 20.
- Classes: Also in this case the cost is given by the efficiency, that here is called level of power. This stat is used to hit the enemy, and is compared to the defender’s armor.
- Armor: The cost is obviously given by the die that is rolled against the power level.
- Weapons: This is the last category and provides us with a great choice based on the strategy we want to follow. We can opt for ranged weapons, or weapons with a longer range. The die obviously increases with increasing cost.
The classes are well balanced, and the manual provides some hints for creating some interesting challenges. You surely understand that we will have to carefully choose our team trying to balance movement, attack and defense. Strategy is the key.
Review of the New Rules Introduced by Death in the Dungeon
Death in the Dungeon is a classic wargame, that is a strategy game in which miniatures and obstacles that represent the forces in play are arranged on a map. A simulation in all respects of a clash between sides that will see our characters face those of our opponent in battle. The regulation is very simple and is summarized in a few pages. To play we need a 30x30cm or 60x60cm grid. We will take turns activating our units, moving them as if they were pieces on a chessboard. The manual offers several possible scenarios that represent alternatives to the classic game. We will be able to fight in a dungeon that is collapsing, or in a crypt full of enemies; in the manual there are five of these different modes.
Death in the Dungeon can be played by multiple players or solo. In this case the opponents are replaced with randomly generated monsters. After each fight the winner will be able to loot the loser and use the money to upgrade his equipment. This allows us to create a sort of campaign in which, thanks to exploration, we will be able to create a larger and better equipped group.
Final Considerations of the Death in the Dungeon Review
Death in the Dungeon is the simplest war game you can get your hands on. It can be a good start for those who want to try this type of game at a very low price.
Each game will last around half an hour, or even less once you become familiar with your party’s stats.
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